![]() |
Simmons College Graduate School of Library and Information ScienceGSLIS Information Architecture Project - BIBLIOGRAPHY |
|
|
Everyone involved in the project should read (or at least skim) the following: GENERAL REFERENCEKrug, S. (2005). Don’t make me think!: A common sense approach to web usability (2nd Ed.). Berkeley, Calif.: New Riders Press. Morville, P. (2005). Ambient findability. Sebastapol, CA: O’Reilly Media. Rosenfeld, L. and Morville, P. (1998, 2002, 2006). Information architecture for the world wide web. Sebastapol, CA: O’Reilly Media. Snyder, C. (2003). Paper prototyping: The fast and easy way to design and refine user interfaces. San Francisco: Morgan Kaufmann. US Department of Health and Human Services. Research-based web design and usability guidelines. Available from http://www.usability.gov/pdfs/guidelines.html Wikipedia. Information architecture. Available from http://en.wikipedia.org/wiki/Information_architecture RESOURCE LISTS
SUGGESTIONS FROM PROFESSIONALSFrom a web designer: “The general rule of thumb I’ve used is 7 ± 2. That comes from the fact that your short term memory can only juggle 5-9 things at once. So when designing a menu navigation structure, try to limit the number of items in each branch to 5-9 items. Any more than that, and it starts to become difficult to maintain all of your options in your head and navigate quickly. “Another general rule of thumb I use is “Less is More”. Look at ebay and amazon – they’ve become so overloaded with features that it’s difficult in looking at any given page to figure out what to do. Compare that to google – there’s next to nothing on the page, so it’s very simple to find what you’re looking for. Too many options / links / etc. on a page is a bad idea, in my opinion.” Yahoo! Design Patterns Library USER PERSONASA persona is a fictional person who represents a major user group for your site. (usability.gov) A persona description includes a user’s context, goals, pain points, and major questions that need answers. (wikipedia.com) Personas help avoid designing for one’s self, or designing for needs that don’t really exist. Design decisions can be made by answering the question “What would Kim [our persona] feel comfortable with in this situation?” instead of advancing a personal agenda. By having personas as references, consistency through the project is increased as the development team is focused on meeting the same user goals at the same level of expertise and experience. (This also from the interactionary.com PDF) (iawiki.net) Resources:
CARD SORTINGCard sorting generates an overall structure for your information, as well as suggestions for navigation, menus, and possible taxonomies. (boxesandarrows.com) Participants in a card sorting session are asked to organize the content from your Web site in a way that makes sense to them. Participants review items from your Web site and then group these items into categories. Participants may even help you label these groups. (usability.gov) Resources:
PAPER PROTOTYPING“Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person ‘playing computer,’ who doesn’t explain how the interface is intended to work.” – Paper Prototyping (paperprotyping.com) Resources:
|
|
This is a preliminary information resource. A project wiki will be developed shortly for use by the entire GSLIS community. |
|
|
Updated: August 2007 |
|